ThinkGo, a firm specializing in strategy and business development, integrates gamification into its commercial acquisition process.
ThinkGo involves its audience by encouraging them to take part in an almost impertinent quiz, whose benefits are as intellectual as they are factual: the methodology of your commercial success and an hour of consultation offered.
THE DARPHINETTE
Darphin invites you to follow the adventures of the Parisian Darphinette – Darphin’s muse – through a new immersive interactive experience on your mobile.
Developed for Darphin – Estee Lauder Europe, the application is intended for their urban “Millenials” audience. The app is designed to engage and build loyalty while having fun. The app is also an easy entry door to their on-line-store.
Developed on behalf of Energie Suisse, the Swiss Federal Department of Energy, ENERGY GO is an App and a game based on the principle of acquiring energy reflexes through virtual challenges, actions and successes.
A real “gamification” approach, where the mechanics of a virtual game involve pragmatic and very concrete reflexes and behaviours in the real world, for an implementation of energy saving.
GAMIFICATION TRENDS FOR 2018
gamification - global facts, gamification - serious gaming - en